I’ve never seen a good before and after for the HQ Mod, so here’s mine.
I want different styles.
By ‘styles’ I mean different ways of expression from Sims. You know how some people aren’t incredibly expressive, and other people are overly expressive? There are goofy people, very laid-back people, all kinds.
I want that to be expressed through animations styles. Instead of every Sim in the world picking up an object the same way, the sim will pick up the object in different ways based on their ‘style.’
While one Sim may excitedly throw open a refrigerator door when getting themselves a snack, another might just lightly pull it open and casually inspect its contents. While one Sim may launch himself onto a couch or bed, another might inspect it before easing themselves onto it.
I think it’d be cool to be able to tell stories that way, because nothing ruins a serious sim’s story like them jumping up and down giggling over a potted plant.
look what I’m working on. The sun dress was just a cute little idea, this is a full on project.
I know what you’re thinking— ‘oh that’s easy, he just has to find a few textures-“
NOPE. The cutouts are meshed, children.
Links updated. It’s gone.
So I really love pairing my unfinished mesh edit of this shirt with the new ruffled skirt from island paradise, so I just thought, why deal with all this clipping? Why not make it into an entire outfit? Would you guys be interested in this? Do you have any feeback (especially about the top part of the dress? I’m not sure how I feel about it)?
PART 2/2 OF MY 350 FOLLOWER GIFT!
Click images to see in (much) higher quality.
Why did I make this a two-part gift? Who knows; I’m drunk very often, I’ve likely suffered brain damage. This hair has been in the works for a while, but I’ve only recently scrapped it and started over. Now I believe it looks good enough to use. This hair is called I’m Next To The Bed Where I Saw You because Geographer’s Kites is an incredible song.
This hairstyle was started because I fell in love with this hair’s shape, but not its floating issues. Of course, the very specific and gorgeous shape that this hair needed to be sacrificed to avoid floating issues. This hair probably won’t appeal to everyone, but I really like it. The difference in floating can kind of be seen in the gif above, but I made another image to showcase just how different it is. There are a few potential deal-breakers here. First of all, if you’re a fan of the original shape, you might not enjoy this one (try to think of this as a separate hair, maybe?), I also decided I wanted lower bangs, so if you don’t like them you might not like this; and there is now an open space between the part that used to frame the chin and the chin, so the inside/back of the hair can be seen from the front. If any of that changes things for you, you might think twice about downloading my version of this hair.
Everything is stolen from Cazy, except for the textures, which I made, and the shape, which I heavily modified.
LOD0 is 14,240 polygons and LOD1 is 8,131 polygons.
Both versions are completely standalone, so you can have both, (and other people’s versions (including Cazy’s)) in your game.
Please don’t post a retexture of my version of this hair until August 13th, 2013.
I’ve managed to make some lovely morphs for Anto’s You and I, but I can’t seem to get the breast sliders working smoothly. I need someone who’s great with bone assignments as I’m not very good at this. Can anyone help me out here?